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CODA Audio Releases SPACE HUB

CODA Audio's SPACE HUB

CODA Audio announces the release of its new state-of-the art immersive processor, SPACE HUB. Featuring highly advanced spatial audio algorithms for the positioning and movement of sound objects, Space Hub can render up to 128 audio sources into 128 outputs to create the ultimate 3D immersive listening experience in theatres, houses of worship, live venues, and production studios. Set for its official launch at the Tonmeistertagung 2021 event at the CCD in Düsseldorf, SPACE HUB is an integral component of CODA's SPACE Immersive System Solution.

SPACE HUB was successfully trialed at the recent Utopia Festival electronic music event in Marseilles. CODA Audio's valued partners, Ambion, Concept Group, L&db, PFL Events, Perfect Live, and Sens Opposé supplied systems for all eight of the event's stages, two of which experienced the full effects of CODA's revolutionary immersive systems. The response was universally positive, the company says, with DJs, producers, engineers, and most importantly, the fans, declaring the audio to be something very special.

CODA Audio director of global marketing, David Webster urges the audio community to hear for themselves:

"SPACE HUB is certainly central to our move into immersive audio systems, but it shouldn't be viewed as a single defining product. Instead, it must be seen in the context of the wider SPACE Immersive System Solution as a whole. The linear phase response of all our loudspeakers is also fundamental to the way we achieve the wave field coherency necessary for a truly immersive experience. We're looking forward to unveiling this exciting new development where, as always, hearing will be believing!"

Visitors to Tonmeistertagung 2021 were able to learn first-hand about the technology behind CODA's new venture when SPACE HUB launched at the show on November 3.

For insights from CODA Audio founder and managing director Svetly Alexandrov, and a chance to see the system in action at Utopia, click here.

WWWwww.codaaudio.com


(4 November 2021)

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